Damage types refers to different damages that can be dealt in-game.
I. Physical Damage: Refers to damage dealt via physical attacks such as normal attacks and with abilities that inflict physical damage.
*Killer effects (e.g. dragon killer) are enabled by abilities and are stackable up to a maximum of 300%.
*Killer effects are halved when the enemy has two races (ex. If the enemy is both demon and spirit, demon killer and spirit slayer lose 50% effectiveness).
*Skill modifiers vary by ability, with a normal attack calculated as 1.
*Critical hits increase damage by 50%.
*Attacking your own units reduces damage dealt to one tenth (In the arena, your damage is capped to 999 per action, before chain. Note: The weakness text display only appears if you have 50% or more damage increase due to elements or killer abilities).
*Damage also varies depending on the weapon you have equipped.
II. Magic Damage: Refers to damage dealt via magic (ex. black magic such as fire, or white magic such as banish) or special abilities that inflict magic damage.
*Magic damage is calculated using your total MAG when dual-wielding.
*Enemy SPR is calculated after drains.
*Skill modifier varies per skill.
*Attacking your own units damage to one tenth (In the arena, your damage is capped to 999 per action, before chain).
*Damage also varies depending on the weapon you have equipped.
III. Hybrid Damage: Refers to damage dealt via combined physical and magic attacks.
*Magic damage is calculated using your total MAG when dual-wielding.
*Enemy SPR and DEF are calculated after drains and ignore SPR/DEF abilities.
*Physical killer effects will work on the magic damage portion, but not magical killer effects.
*Skill modifier varies per ability.
*Attacking your own units damage to one tenth (In the arena, your damage is capped to 999 per action, before chain).
A simple but accurate way of thinking about hybrid damage is that you're attacking with half of the skill modifier as physical damage with the other half coming from magic damage.
I. Physical Damage: Refers to damage dealt via physical attacks such as normal attacks and with abilities that inflict physical damage.
*Killer effects (e.g. dragon killer) are enabled by abilities and are stackable up to a maximum of 300%.
*Killer effects are halved when the enemy has two races (ex. If the enemy is both demon and spirit, demon killer and spirit slayer lose 50% effectiveness).
*Skill modifiers vary by ability, with a normal attack calculated as 1.
*Critical hits increase damage by 50%.
*Attacking your own units reduces damage dealt to one tenth (In the arena, your damage is capped to 999 per action, before chain. Note: The weakness text display only appears if you have 50% or more damage increase due to elements or killer abilities).
*Damage also varies depending on the weapon you have equipped.
II. Magic Damage: Refers to damage dealt via magic (ex. black magic such as fire, or white magic such as banish) or special abilities that inflict magic damage.
*Magic damage is calculated using your total MAG when dual-wielding.
*Enemy SPR is calculated after drains.
*Skill modifier varies per skill.
*Attacking your own units damage to one tenth (In the arena, your damage is capped to 999 per action, before chain).
*Damage also varies depending on the weapon you have equipped.
III. Hybrid Damage: Refers to damage dealt via combined physical and magic attacks.
*Magic damage is calculated using your total MAG when dual-wielding.
*Enemy SPR and DEF are calculated after drains and ignore SPR/DEF abilities.
*Physical killer effects will work on the magic damage portion, but not magical killer effects.
*Skill modifier varies per ability.
*Attacking your own units damage to one tenth (In the arena, your damage is capped to 999 per action, before chain).
A simple but accurate way of thinking about hybrid damage is that you're attacking with half of the skill modifier as physical damage with the other half coming from magic damage.